|Claussen, Jörg and Falck, Oliver and Grohsjean, Thorsten (2010): The Strength of Direct Ties: Evidence from the Electronic Game Industry. Discussion Papers in Business Administration 2010-8|
We analyze the economic effects of a developer’s connectedness in the electronic game industry. Knowledge spillovers between developers should be of special relevance in this knowledge-based industry. We calculate measures for a developer’s connectedness to other developers at multiple points in time. In a regression with developer, developing firm, publishing firm, and time fixed effects, we find that the number of a developer’s direct ties, i.e., common past experience, has a strong effect on both a game’s revenues and critics’ scores. The intensity of indirect ties makes no additional contribution to the game’s success.
|Item Type:||Paper (Discussion Paper)|
|Keywords:||network analysis, game industry, knowledge spillovers|
|Collections:||Munich School of Management|
Munich School of Management > Discussion Papers
Munich School of Management > Discussion Papers > Communication Economics
|Subjects:||300 Social sciences > 300 Social sciences, sociology and anthropology|
300 Social sciences > 330 Economics
|JEL Classification:||L14, L86, D83|
|Deposited On:||19. Aug 2010 14:14|
|Last Modified:||22. May 2012 10:18|
Audretsch, David B. and Feldman, Maryann P. 1996. “R&D Spillovers and the Geography of Innovation and Production.” American Economic Review, 86(3), pp. 630–40.
Cadin, Loic; Guérin, Francis and Defillippi, Robert. 2006. “HRM Practices in the Video Game Industry: Industry or Country Contingent?” European Management Journal, 24(4), pp. 288–98.
Chandler, Heather M. 2009. The Game Production Handbook. Sudbury, MA: Jones and Bartlett Publishers. Clements, Matthew T. and Ohashi, Hiroshi. 2005. “Indirect Network Effects and the Product Cycle: Video Games in the U.S., 1994–2002.” Journal of Industrial Economics, 43(4), pp. 515–42.
Cohendet, Patrick; Grandadam, David and Simon, Laurent. 2010. "The Anatomy of the Creative City" Industry & Innovation, 17(1), pp. 91-111.
Fershtman, Chaim and Gandal, Neil. 2009. “R&D Spillovers: The ‘Social Network’ of Open Source Software.” mimeo.
Freeman, Linton. 2006. The Development of Social Network Analysis. Vancouver: Empirical Press.
Goyal, Sanjeev M.; van der Leij, Marco J. and Moraga-Gonzalez, José L. 2006. “Economics: An Emerging Small World.” Journal of Political Economy, 114(2), pp. 403–12.
Granovetter, Mark S. 1973. “The Strength of Weak Ties.” American Journal of Sociology, 78(6), pp. 1360–80.
Granovetter, Mark S. 1983. “The Strength of Weak Ties: A Network Theory Revisited.” Sociological Theory, 1, pp. 201–33.
Hanushek, Eric A.; Kain, John F.; Markman, Jacob M. and Rivkin, Steven G. 2003. “Does Peer Ability Affect Student Achievement.” Journal of Applied Econometrics, 18(5), pp. 527–44.
Hight, John and Novak, Jeannie. 2008. Game Development Essentials: Game Project Management. Clifton Park, NY: Thomson Delmar Learning.
Holan, Martin de and Phillips, Nelson. 2004. “Remembrance of Things Past? The Dynamics of Organizational Forgetting.” Management Science, 50(11), pp. 1603–13.
Jaffe, Adam B.; Trajtenberg, Manuel and Henderson, Rebecca M. 1993.” Geographic Localization of Knowledge Spillovers as Evidenced by Patent Citations.” Quarterly Journal of Economics, 108(3), pp. 577–98.
Kent, Steven L. 2001. The Ultimate History of Video Games. New York: Three Rivers Press.
Manski, Charles F. 1993. “Identification of Endogenous Social Effects: The Reflection Problem.” Review of Economic Studies, 60(3), pp. 531–42.
Novak, Jeannie. 2008. Game Development Essentials: An Introduction. Clifton Park, NY: Thomson Delmar Learning. Shankar, Venkatesh and Bayus, Barry L. 2003. “Network Effects and Competition: An Empirical Analysis of the Home Video Game Industry.” Strategic Management Journal, 24(4), pp. 375–84.
Stremersch, Stefan; Tellis, Gerard J.; Franses, Philip H. and Binken, Jeroen L. G. 2007. “Indirect Network Effects in New Product Growth.” Journal of Marketing, 71(3), pp. 52–74.
Venkatraman N. and Lee, Chi-Hyon. 2004. “Preferential Linkage and Network Evolution: A Conceptual Model and Empirical Test in the U.S. Video Game Sector.” Academy of Management Journal, 47(6), pp. 876–92.
Available Versions of this Item
- The Strength of Direct Ties: Evidence from the Electronic Game Industry. (deposited 19. Aug 2010 14:14) [Currently Displayed]