Abstract
Haptic Feedback is essential for lifelike Virtual Reality (VR) experiences. To provide a wide range of matching sensations of being touched or stroked, current approaches typically need large numbers of different physical textures. However, even advanced devices can only accommodate a limited number of textures to remain wearable. Therefore, a better understanding is necessary of how expectations elicited by different visualizations affect haptic perception, to achieve a balance between physical constraints and great variety of matching physical textures.
In this work, we conducted an experiment (N=31) assessing how the perception of roughness is affected within VR. We designed a prototype for arm stroking and compared the effects of different visualizations on the perception of physical textures with distinct roughnesses. Additionally, we used the visualizations’ real-world materials, no-haptics and vibrotactile feedback as baselines. As one result, we found that two levels of roughness can be sufficient to convey a realistic illusion.
| Dokumententyp: | Konferenzbeitrag (Paper) |
|---|---|
| Fakultät: | Mathematik, Informatik und Statistik > Informatik |
| Themengebiete: | 000 Informatik, Informationswissenschaft, allgemeine Werke > 004 Informatik |
| Ort: | New York |
| Bemerkung: | ISBN 978-1-4503-9157-3 |
| Sprache: | Englisch |
| Dokumenten ID: | 109990 |
| Datum der Veröffentlichung auf Open Access LMU: | 22. Mrz. 2024 08:18 |
| Letzte Änderungen: | 22. Mrz. 2024 08:18 |
