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Li, Yanhong; Harmat, Enikö; Mayer, Maximilian and Ou, Changkun (2022): Examining Actual Effects of a Tangible Tool on Children's Collaboration. IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Singapore, Singapore, 17-21 October 2022. In: 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Piscataway, NJ, USA: IEEE. pp. 582-587

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Abstract

Tangible user interfaces create a novel collaborative environment for children to interact with physical objects with augmented computing technology jointly. However, most previous studies only did short-term experiments. Moreover, we still need to examine the actual effects of tangible tools on children's collaboration. Thus, we designed, developed, and evaluated a tangible collaborative tool called SpellBoard. We conducted user studies for two weeks to see the actual effects. We dug out three key findings: 1) Interactive constraints can be specially designed to allow children to coordinate their collaborative actions; 2) From an actual usage effect, we need to redesign SpellBoard to consider children's cognitive engagement and interdependency in collaborative activities; 3) Children need time to understand the tangible design fully. Thus, we need a frame-work to add new learning content to sustain their engagements. Our findings could improve the future tangible design and make it have a good long-term impact on children's collaborative learning.

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