ORCID: https://orcid.org/0000-0001-6358-7572; Prodan, Pia
ORCID: https://orcid.org/0009-0009-0322-947X; Mäkelä, Ville
ORCID: https://orcid.org/0000-0001-6095-2570; Knierim, Pascal
ORCID: https://orcid.org/0000-0001-9578-9953 und Alt, Florian
ORCID: https://orcid.org/0000-0001-8354-2195
(2023):
How Are Your Participants Feeling Today? Accounting For and Assessing Emotions in Virtual Reality.
Conference on Mensch und Computer (MuC), Rapperswil, Switzerland, 03.- 06. September 2023.
Stolze, Markus (Hrsg.):
In: Mensch und Computer 2023,
New York: Association for Computing Machinery. S. 37-48
Abstract
Emotions affect our perception, attention, and behavior. Hereby, the emotional state is greatly affected by the surrounding environment that can seamlessly be designed in Virtual Reality (VR). However, research typically does not account for the influence of the environment on participants’ emotions, even if this influence might alter acquired data. To mitigate the impact, we formulated a design space that explains how the creation of virtual environments influences emotions. Furthermore, we present EmotionEditor, a toolbox that assists researchers in rapidly developing virtual environments that influence and asses the users’ emotional state. We evaluated the capability of EmotionEditor to elicit emotions in a lab study (n=30). Based on interviews with VR experts (n=13), we investigate how they consider the effect of emotions in their research, how the EmotionEditor can prospectively support them, and analyze prevalent challenges in the design as well as development of VR user studies.
Dokumententyp: | Konferenzbeitrag (Paper) |
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Fakultät: | Mathematik, Informatik und Statistik > Informatik |
Themengebiete: | 000 Informatik, Informationswissenschaft, allgemeine Werke > 004 Informatik |
ISBN: | 979-8-4007-0771-1 |
Ort: | New York |
Sprache: | Englisch |
Dokumenten ID: | 123750 |
Datum der Veröffentlichung auf Open Access LMU: | 23. Feb. 2025 06:34 |
Letzte Änderungen: | 23. Feb. 2025 06:34 |