Abstract
Experience and control your design using natural interfaces! Most of todays conventional design review systems require special programming skills for preparation and high-capacity hard- and software for demonstration. Interacting with 3D data sometimes can be complicated. Today we face five major problem fields using design review systems: Interaction with 3D data, navigation in 3D space, controlling design alternatives, design presentation using less extensive hardware, content development without special software and programming skills.
Dokumententyp: | Konferenzbeitrag (Paper) |
---|---|
Keywords: | Easy to use Mixed-Reality Interface (MRI), User-Friendly Virtual Construction Kit, Building Information Modeling (BIM), Digital Prototyping, 3D-Visualization, Serious Games, Unity3D, SketchUp, Autodesk Navisworks, Autodesk Showcase, Unity3D, Trimble, SketchUp, Web GL |
Fakultät: | Mathematik, Informatik und Statistik > Informatik |
Themengebiete: | 000 Informatik, Informationswissenschaft, allgemeine Werke > 000 Informatik, Wissen, Systeme
600 Technik, Medizin, angewandte Wissenschaften > 620 Ingenieurwissenschaften |
URN: | urn:nbn:de:bvb:19-epub-35801-9 |
Sprache: | Englisch |
Dokumenten ID: | 35801 |
Datum der Veröffentlichung auf Open Access LMU: | 13. Mrz. 2017, 08:39 |
Letzte Änderungen: | 13. Aug. 2024, 12:53 |
Literaturliste: | APA Press Release (2013): Grazer Fraunhofer Institut testet Leitsysteme, in: futurezone.at vom 2013-10-22, (last accessed on 2013-12-28), http://futurezone.at/science/grazer-fraunhofer-institut-testetleitsysteme/32.100.676 BEHMEL, A., HÖHL, W., GRÜNDLER, J., KIENZL, T., SANDTNER, H. (2013): CG Mixed Reality Architectural Workspace, in: Proceedings of REAL CORP 2013 - 18th International Conference on Urban Planning and Regional Development in the Information Society, 20 – 23 May, Rome / Italy, S. 149 – 158. CHAN, C. S. (2005): Visualizing the Effectiveness of Work Space in a Virtual Environment, AIA / GSA Project Final Report, Iowa State University, Ames DUNSTON, Phillip S., ARNS, Laura L., MCGLOTHLIN, James D., LASKER, Gregory, KUSHNER, Adam G. (2011): An Immersive Virtual Reality Mock-Up for Design Review of Hospital Patient Rooms, in: WANG, X. and TSAI, J.J.-H. (eds.): Collaborative Design in Virtual Environments, ISCA 48, Springer Science + Business Media, pp 167 - 176 HÖHL, Wolfgang (2009): Interactive Environments with Open-Source Software, 3D-Walk-Throughs and Augmented Reality for Architecs using Blender, DART and ARToolKit SpringerWienNewYork KÜNZ, Andreas, DONTSCHEWA, Miglena und WEBER, H. (2007): Low-Cost-Interaktivität für 3DComputeranimation mit Computerspiel- Engines. In G. Kempter & M. Dontschewa (Hrsg.): Informieren mit Computeranimation, S. 134-138. Lengerich: Pabst LANCELLE, Marcel, SETTGAST, Volker, FELLNER; Dieter (2008): DAVE – Definitely Affordable Virtual Environment, CGV – Computer Graphics and Knowledge Visualization, Graz University of Technology, in: Proceedings of IEEE Virtual Reality, http://www.cgv.tugraz.at/DAVE (last accessed on 2013-12-28). MAJUMDAR, T., FISCHER, M.A., SCHWEGLER, B.R. (2006): Conceptual Design Review with a Virtual Reality Mock-Up Model, in: RIVARD, H., MIRESCO, E., MELHAM, H. (eds.), Building on IT: Joint International Conference on Computing and Decision Making in Civil and Building Engineering, Montreal / Canada, June 14-16, pp 2902 – 2911. MALDOVAN, K.D., MESSNER, J.I., FADDOUL, M. (2006): Framework for Reviewing Mock-Ups in an Immersive Environment, in: RAYMOND ISSA, R. (ed.), CONVR 2006, 6th International Conference on Construction Applications of Virtual Reality, Orlando, Florida, August 3-4 SHIRATUDDIN, Mohd Fairuz and THABET, Walid: Utilizing a 3D Game Engine to develop a Virtual Design Review System, in: Journal of Information Technology in Construction ISSN 1874-4753, http://www.itcon.org/ - January 2011 WANG, X., and SCHNABEL M.A. (eds.)(2009): Mixed Reality in Architecture, Design and Construction, Springer Science + Business Media WANG, X. and TSAI, J.J.-H. (eds.)(2011): Collaborative Design in Virtual Environments, ISCA 48, Springer Science + Business Media |