Abstract
This paper describes aspects which are important for camera positioning in cinematic virtual reality. For our findings, we took a closer look at proxemics, the study on how humans behave in regard to space and distances. We explored well-known shot sizes used in traditional filmmaking and put them in relation to proxemics distances. The results were adapted to camera distances in cinematic virtual reality.
| Dokumententyp: | Zeitschriftenartikel |
|---|---|
| Fakultät: | Mathematik, Informatik und Statistik > Informatik |
| Themengebiete: | 000 Informatik, Informationswissenschaft, allgemeine Werke > 004 Informatik |
| Sprache: | Englisch |
| Dokumenten ID: | 82267 |
| Datum der Veröffentlichung auf Open Access LMU: | 15. Dez. 2021 15:01 |
| Letzte Änderungen: | 15. Dez. 2021 15:01 |
