Abstract
Immersive Virtual Reality (IVR) does not afford social cues for communication, such as sweaty palms to indicate stress, as users can only see an avatar of their collaborator. Prior work has shown that this data is necessary for successful collaboration, which is why we propose to augment IVR communication by (1) real-time capturing of physiological senses and (2) leveraging the unlimited virtual space to display these. We present the results of a focus group (N = 7) and a preliminary study (N = 32) that investigate how this data may be visualized in a playful interaction and the effects they have on the performances of the collaborators.
Item Type: | Journal article |
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Faculties: | Mathematics, Computer Science and Statistics > Computer Science |
Subjects: | 000 Computer science, information and general works > 004 Data processing computer science |
Language: | English |
Item ID: | 82325 |
Date Deposited: | 15. Dec 2021 15:01 |
Last Modified: | 15. Dec 2021 15:01 |