Abstract
Performance prediction for hardware-software configurations is a relevant and practically important problem. With an increasing availability of data in the form of performance measurements, this problem becomes amenable to machine learning, i.e., the data-driven construction of predictive models. In this paper, we propose a learning method that is specifically tailored to the task of performance prediction and takes two important characteristics of this problem into account: (i) prior knowledge in the form of monotonicity constraints, suggesting that certain properties of hard- or software can influence performance only positively or negatively, and (ii) strong differences in the precision and reliability of performance measurements available as training data. We evaluate our method on a real-world dataset from the domain of performance prediction in video games, which we specifically collected for this purpose.
Dokumententyp: | Konferenzbeitrag (Paper) |
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Publikationsform: | Publisher's Version |
Fakultät: | Mathematik, Informatik und Statistik > Informatik > Künstliche Intelligenz und Maschinelles Lernen |
Themengebiete: | 000 Informatik, Informationswissenschaft, allgemeine Werke > 000 Informatik, Wissen, Systeme |
ISSN: | 0302-9743 |
Sprache: | Englisch |
Dokumenten ID: | 92515 |
Datum der Veröffentlichung auf Open Access LMU: | 09. Aug. 2022, 17:44 |
Letzte Änderungen: | 09. Aug. 2022, 17:44 |