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Gruppiert nach: Dokumententyp | Veröffentlichungsdatum
Springe zu: 2023 | 2016
Anzahl der Publikationen: 4

2023

Mayer, Elisabeth ORCID logoORCID: https://orcid.org/0000-0002-2551-0846; García-Hernández, Rubén Jesús ORCID logoORCID: https://orcid.org/0000-0001-5385-8316; Kolb, Daniel ORCID logoORCID: https://orcid.org/0000-0001-9645-3319; Dreer, Jutta ORCID logoORCID: https://orcid.org/0000-0001-8726-9931; Müller, Simone ORCID logoORCID: https://orcid.org/0000-0001-5830-8655; Odaker, Thomas ORCID logoORCID: https://orcid.org/0000-0003-0675-8675 und Kranzlmüller, Dieter ORCID logoORCID: https://orcid.org/0000-0002-8319-0123 (1. Mai 2023): Ten years Center for Immersive Visualizations - Past, Present, and Future. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Shanghai, China, 25. - 29. März 2023. In: 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), S. 206-210 [PDF, 1MB]

Mayer, Elisabeth ORCID logoORCID: https://orcid.org/0000-0002-2551-0846; García-Hernández, Rubén Jesús ORCID logoORCID: https://orcid.org/0000-0001-5385-8316; Kolb, Daniel ORCID logoORCID: https://orcid.org/0000-0001-9645-3319; Dreer, Jutta ORCID logoORCID: https://orcid.org/0000-0001-8726-9931; Müller, Simone ORCID logoORCID: https://orcid.org/0000-0001-5830-8655; Odaker, Thomas ORCID logoORCID: https://orcid.org/0000-0003-0675-8675 und Kranzlmüller, Dieter ORCID logoORCID: https://orcid.org/0000-0002-8319-0123 (1. Mai 2023): Ten years of Immersive VR Installations - Past, Present, and Future. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Shanghai, China, 25. - 29. März 2023. In: 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), S. 765-766 [PDF, 110kB]

2016

Odaker, Thomas; Wiedemann, Markus; Anthes, Christoph und Kranzlmüller, Dieter (2016): Texture Analysis and Repacking for Improved Storage Efficiency. 22nd ACM Conference on Virtual Reality Software and Technology, Munich, Germany, November 02 - 04, 2016. In: Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, New York, NY: Association for Computing Machinery. S. 361-362

Odaker, Thomas; Kranzlmüller, Dieter und Volkert, Jens (2016): GPU-Accelerated Real-Time Mesh Simplification Using Parallel Half Edge Collapses. In: Kofroň, Jan und Vojnar, Tomáš (Hrsg.): Mathematical and Engineering Methods in Computer Science : 10th International Doctoral Workshop, MEMICS 2015, Telč, Czech Republic, October 23–25, 2015, Revised Selected Papers. Programming and Software Engineering, Bd. 9548. Cham: Springer. S. 107-118

Diese Liste wurde am Sat Apr 20 19:54:13 2024 CEST erstellt.