|Claussen, Jörg; Kretschmer, Tobias; Spengler, Thomas (Mai 2010): Market leadership through technology – Backward compatibility in the U.S. Handheld Video Game Industry. Münchener Wirtschaftswissenschaftliche Beiträge (BWL) 2010-5|
Dies ist die neueste Version des Dokumentes.
The introduction of a new product generation forces incumbents in network industries to rebuild their installed base to maintain an advantage over potential entrants. We study if backward compatibility moderates this process of rebuilding an installed base. Using a structural model of the U.S. market for handheld game consoles, we show that backward compatibility lets incumbents transfer network effects from the old generation to the new to some extent but that it also reduces supply of new software. We examine the tradeoff between technological progress and backward compatibility and find that backward compatibility matters less if there is a large technological leap between two generations. We subsequently use our results to assess the role of backward compatibility as a strategy to sustain market leadership.
|Dokumententyp:||Paper (Discussion Paper)|
|Keywords:||backward compatibility market leadership network effects two-sided markets|
Betriebswirtschaft > Diskussionsbeiträge
Betriebswirtschaft > Diskussionsbeiträge > Communication Economics
|Themengebiete:||300 Sozialwissenschaften > 330 Wirtschaft|
|JEL Classification:||L15, L82, O33|
|Veröffentlicht am:||30. Jan. 2012 08:58|
|Letzte Änderungen:||29. Apr. 2016 09:08|
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Alle Versionen dieses Dokumentes
Backward Compatibility to Sustain Market Dominance – Evidence from the US Handheld Video Game Industry. (deposited 12. Mai 2010 12:57)
- Market leadership through technology – Backward compatibility in the U.S. Handheld Video Game Industry. (deposited 30. Jan. 2012 08:58) [momentan angezeigt]