Abstract
Video game streaming platforms have reached high popularity within the last years. As one of these popular platforms, Twitch provides users with the opportunity to participate in several gaming situations: They can simultaneously watch in-game actions, the streamer playing the game, and additionally, they can interact with the streamer and other viewers by using the chat. In an online survey, the current study explored how individuals (N = 548) experience media enjoyment when using Twitch. Findings indicate that social aspects of using Twitch predominantly contribute to enjoyment. Approaches toward the phenomenon of video game streaming as well as implications for research on the usage of second screens and Social TV are discussed.
Dokumententyp: | Zeitschriftenartikel |
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Fakultät: | Sozialwissenschaften > Kommunikationswissenschaft |
Themengebiete: | 700 Künste und Unterhaltung > 790 Sport, Spiele, Unterhaltung |
ISSN: | 1555-4139 |
Bemerkung: | First Published July 30, 2018 |
Dokumenten ID: | 74505 |
Datum der Veröffentlichung auf Open Access LMU: | 21. Dez. 2020, 12:45 |
Letzte Änderungen: | 21. Dez. 2020, 12:46 |