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Bowman, Nicholas David; Velez, John; Wulf, Tim; Breuer, Johannes; Yoshimura, Koji und Resignato, Lindsey Jean (2022): That Bygone Feeling: Controller Ergonomics and Nostalgia in Video Game Play. In: Psychology of Popular Media, Bd. 12, Nr. 2: S. 147-158

Volltext auf 'Open Access LMU' nicht verfügbar.

Abstract

Public Policy Relevance Statement With the increased popularity of older video games, media psychologists have studied how older games can lead to feelings of nostalgia relevant for psychological well-being. In a randomized control trial, we found that using original or redesigned controllers had no effect on personal nostalgia (for one's own past) or historical nostalgia (for past eras) and that simply watching gameplay was highly nostalgic. However, players who rated their in-game performance higher also felt greater nostalgia, suggesting that nostalgia is impacted by current experiences. Younger players without prior experience also felt a greater appreciation for older video games (greater historical nostalgia), which has implications for how newer audiences might engage older properties. As gamers age, the classic and retro video game market grows in lockstep. Previous work has shown that myriad aspects of games, such as playing familiar franchises, seeing game consoles and trailers, or even thinking about past gameplay, can induce nostalgia. Using a combination of quantitative and qualitative approaches, the current study looks to one off-screen element of video games inextricable from gaming experiences that might further contribute to (or hinder) nostalgia: video game controllers. Participants played Super Mario Bros. with either an original Nintendo Entertainment System controller, one of two different modern Nintendo controllers, or watched streamed gameplay. Controller type was mostly unrelated to nostalgia in quantitative analysis, with nominal variation in qualitative analysis. However, we did find that perceived in-game success predicted both personal and historical nostalgia, overall gaming experience predicted personal nostalgia, and younger gamers without Super Mario Bros. experience felt increased historical nostalgia. Research questions, study design, and data analyses were preregistered prior to data collection.

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