
Abstract
The present studies investigated why video racing games increase players’ risk-taking inclinations. Four studies reveal that playing video racing games increases risk taking in a subsequent simulated road traffic situation, as well as risk-promoting cognitions and emotions, blood pressure,sensation seeking, and attitudes toward reckless driving. Study 1 ruled out the role of experimental demand in creating such effects. Studies 2 and 3 showed that the effect of playing video racing games on risk taking was partially mediated by changes in selfperceptions as a reckless driver. These effects were evident only when the individual played racing games that reward traffic violations rather than racing games that do not reward traffic violations (Study 3) and when the individual was an active player of such games rather than a passive observer (Study 4). In sum, the results underline the potential negative impact of racing games on traffic safety.
Item Type: | Journal article |
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Form of publication: | Publisher's Version |
Keywords: | Video games; racing games; risk taking; reckless driving; self-perception |
Faculties: | Psychology and Education Science |
Subjects: | 100 Philosophy and Psychology > 150 Psychology |
URN: | urn:nbn:de:bvb:19-epub-15603-9 |
Alliance/National Licence: | This publication is with permission of the rights owner freely accessible due to an Alliance licence and a national licence (funded by the DFG, German Research Foundation) respectively. |
Language: | English |
Item ID: | 15603 |
Date Deposited: | 17. Jun 2013, 07:03 |
Last Modified: | 04. Nov 2020, 12:56 |