Abstract
Evaluations of gaming simulations and business games as teaching devices are typically end-state driven. This emphasis fails to detect how the simulation being evaluated does or does not bring about its desired consequences. This paper advances the use of a logic model approach which possesses a holistic perspective that aims at including all elements associated with the situation created by a game. The use of the logic model approach is illustrated as applied to Simgame, a board game created for secondary school level business education in six European Union countries.
Dokumententyp: | Zeitschriftenartikel |
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Keywords: | evaluation methods; logic model; business games; secondary education |
Fakultät: | Psychologie und Pädagogik > Department Psychologie > Empirische Pädagogik und Pädagogische Psychologie |
Themengebiete: | 100 Philosophie und Psychologie > 150 Psychologie
300 Sozialwissenschaften > 370 Bildung und Erziehung |
URN: | urn:nbn:de:bvb:19-epub-12921-4 |
Sprache: | Englisch |
Dokumenten ID: | 12921 |
Datum der Veröffentlichung auf Open Access LMU: | 09. Mai 2012, 11:53 |
Letzte Änderungen: | 04. Nov. 2020, 12:53 |