

Abstract
Evaluations of gaming simulations and business games as teaching devices are typically end-state driven. This emphasis fails to detect how the simulation being evaluated does or does not bring about its desired consequences. This paper advances the use of a logic model approach which possesses a holistic perspective that aims at including all elements associated with the situation created by a game. The use of the logic model approach is illustrated as applied to Simgame, a board game created for secondary school level business education in six European Union countries.
Item Type: | Journal article |
---|---|
Keywords: | evaluation methods; logic model; business games; secondary education |
Faculties: | Psychology and Education Science > Department Psychology > Education and Educational Psychology |
Subjects: | 100 Philosophy and Psychology > 150 Psychology 300 Social sciences > 370 Education |
URN: | urn:nbn:de:bvb:19-epub-12921-4 |
Language: | English |
Item ID: | 12921 |
Date Deposited: | 09. May 2012, 11:53 |
Last Modified: | 04. Nov 2020, 12:53 |